Otome Visual Novel Releases of November 2014

November is the calm before the Christmas storm, maintaining the typical “four-games-a-month” formula:

~ Marginal #4 Idol of Supernova (13-11-2014)
~ Mermaid Gothic (20-11-2014)
~ Senjou no Waltz (20-11-2014)
~ Code: Realize ~Sousei no Himegimi~ (27-11-2014)

All four games are completely new releases, without a port, remake or re-release in sight! Idol fanatics can rejoice thanks to Marginal #4, which is developed by Rejet and Otomate and illustrated by the popular Kirishima Sou. Fairytale fans can enjoy the first otome game reimagining of The Little Mermaid named Mermaid Gothic by QuinRose. It appears to be a dark (and loose) adaptation of one of Hans Christian Andersen’s most famous and loved tales. If you love medieval settings and/or action, Otomate’s Senjou no Waltz- which appears to promise war, military school, magic and swordplay- could just be what you’re after. Lastly we have Code: Realize, which is set in past England. Its heroes are based on famous main men of classic European literature- such as Lupin, Frankenstein and Van Helsing. Even the supporting characters are very famous, from the fictional such as Sherlock Holmes, to real historical figures such as Queen Victoria.

 

Marginal #4 Idol of Supernova

Release date: 13-11-2014
Developer: Otomate, Rejet
Publisher: IDEA FACTORY
Artist: Kirishima Sou (キリシマ  ソウ)
Platform: PlayStation Vita
Age rating: CERO B (12+)
Official website: http://www.otomate.jp/mg4/
VNDb link: http://vndb.org/v14652

* Cast *

+ Marginal #4 +
~ Kirihara Atom – Masuda Toshiki
~ Aiba Rui – Takahashi Naozumi
~ Nomura L – KENN
~ Nomura R – Suzuki Yuuto

+ Lagrange Point +
~ Makishima Shy – Toyonaga Toshiyuki
~ Himuro Kira – Ookawa Genki

+ Supporting Characters +
~ Chang Satsuki – Tsuda Kenjirou
~ Kadena Mai – Oohara Sayaka

 

* Plot Summary *

“I want to see the shooting stars that fall onto the stage.”

That’s the dream of the manager of the agency. These four individualistic new idols were grouped for this purpose. Named “MARGINAL #4”, they aim to debut as in idol group.

Wild and self-assured, the confident Kirihara Atom has talent but is hard to handle. Even though he looks feminine and gentle, Aiba Rui leaves a somewhat a cold impression. Twins that are splitting images of each other, but exude differing auras. Nomura L is showy, very confident, and is the younger twin. In contrast, Nomura R acts like he’s hiding behind his younger brother’s shadow.

Then there’s MARGINAL #4’s seniors, “LAGRANGE POINT”. Though stoic with goals to reach the top, Mikishima Shy is a little proud. On one hand, Himuro Kira is cheerful and good at taking care of others, but on the other, he has a crude side to him.

Those two as well, were grouped together with the same goal of “showering stars” and aim for the big stage.

The one who holds the key to allow them to truly shine is their manager and protagonist, Kataoka Yue. How will she guide the scattered individuals of the group?

 

* My Thoughts *

Nothing seems glaringly wrong with Marginal #4, which is certainly a point in its favour. However, I’ve never cared about the idol culture, which is obviously the main appeal of idol love interests, as well as the “secret relationship” thing. The protagonist, Kataoka Yue’s (name is changeable) position as a manager implies maturity that is atypical of otome protagonists, but sadly, there are no details about her personality, background, etc. This leads me to believe that she’ll be a paint-by-numbers protagonist that has no value to the story other than wish fulfilment of the readers. Yue would likely be in her twenties,  so what the hell is she doing romancing 17-year-old kids (except for the Lagrange Point guys, who are both 19, though I’m not sure if they’re obtainable)?

The typical features of a Rejet game return. There’s the “CG Click” feature in which characters in the CG will comment depending on where you touch the CG, unlockable character profiles in the form of “Interviews”, as well as the ability to relive numerous moments of the routes in the form of “memories”. You select the routes you want to read rather than make choices to enter a certain guy’s route. The choices change the direction of a guy’s scenario, splitting into “Idol”, in which the story’s focus is on continuously furthering the guy’s career, or “Private”, in which the focus is on the guy striving to not sacrifice his personal life for his idol career. The most interesting element of gameplay is perhaps the obvious reference to celebrity Twitter accounts in an in-game social networking site known as “Skitter”. Yue herself (or Yue overseeing the idol) controls the idols’ Skitter accounts, and the information, responses, status updates, etc. posted can change how the fans respond to the boys, as well have a bearing on the boys’ affection points.

Though the Skitter concept has some potential, it’s not nearly enough to make up for the boring character and done-many-times-before premise. I’m not really into secret romances anyhow, as the majority of them play out the same way. I have no reason to believe that Marginal #4 will be significantly different from the usual idol stuff, so I’ll pass.

 

 

Mermaid Gothic

Release date: 20-11-2014
Developer: QuinRose
Publisher: QuinRose
Artist: Taira Miya (平 未夜)
Platform: PlayStation Portable
Age rating: CERO D (17+)
Official website: http://quinrose.com/game/mermaid/top.html
VNDb link: http://vndb.org/v14911

* Cast *

~ Basil Adelworth – Sugiyama Noriaki
~ Gawain Leitz – Nojima Kenji
~ Galileo Melancholy – Hatano Wataru
~ Yahiko – Ookawa Tooru
~ Botan – Kakihara Tetsuya
~ Elias Mist – Kondou Takashi
~ Loki Jillford – Toyonaga Toshiyuki
~ Dan Robien – Matsuoka Yoshitsugu
~ Laura Greene – Shimamura Yuu

 

* Plot Summary *

Miletis, the country at the bottom of the ocean in which the merfolk live.
It was once a beautiful blue, but now, it is as black as a wicked darkness.

The protagonist is a mermaid princess.
When she was a child, she committed the crime of saving a human’s life. As a result, she is incarcerated in a tower.

The months turned to ten years. It was then that her father, the king of the merfolk, issued an order in exchange for her to be free.

“Kill Basil Adelworth, the prince of Armelia, a human nation.”

To carry out the deed in order to atone for her crime and be free…
Or to refuse to dirty her hands and resign herself to live the rest of her life within the tower…

The mermaid leaves the ocean to steal the life of the one she had saved previously.

 

* My Thoughts *

For those who have followed my blog for a while now, you may recall that I’m a fan of Aesop tales, fables, fairytales, etc. even if their constant abuse adaptations by various companies has me ticked off. At the very least, The Little Mermaid hasn’t been focused on yet, and given the (original) tragic story, it could make for a compelling read. Especially since I enjoy darker, depressing stories. A quick check of the website leads me to believe that Mermaid Gothic will be your standard QuinRose ADV fair- a PSP release with many heroes and all you have to do is make choices every now and then. That’s not a bad thing, but for those who like QuinRose’s works more in the vein of Arabians Lost or Crimson Empire, you may find that the lack of SLG elements disappointing. Not that I have anything against the heavily overworked Fujimaru Mamenosuke, but it’s nice to see an artist other than Fujimaru-san for a change!

Ordinarily, I would pick on the protagonist Lydia Greene for being so boring, but since she is based on the Little Mermaid herself, it’s excusable. However, given that Lydia is even considering to kill the prince, perhaps there’s more to her than just being an expy. The characters, particularly Basil and Lydia’s elder sister, Laura, seem quite interesting. I hope the gorgeous Laura (great voice acting by Shimamura Yuu, judging by the sample clips) has a prominent role in the story, since I’ve taken a liking to her “dangerous” nature. She has a strong (non-romantic) yandere vibe towards Lydia. Laura seems to really hate humans, which also ties into my wonderment of why the merfolk are so averse towards humans. Maybe the pirates are a good clue, given that they appear to want to capture merfolk.

Overall, I’m even more interested in Mermaid Gothic than I am in Kuroyuki Hime ~Snow Black~. I’m trying my best not to expect too much, seeing as QuinRose games have a reputation for being… disappointing. Out of the four games coming out this month, I’m definitely going to play Mermaid Gothic.

 

 

Senjou no Waltz

Release date: 20-11-2014
Developer: Otomate
Publisher: IDEA FACTORY
Artist: Takemura Yumiko (武村 ゆみこ)
Platform: PlayStation Vita
Age rating: CERO C (15+)
Official website: http://www.otomate.jp/waltz/
VNDb link: http://vndb.org/v14917

* Cast *

+ Main Characters +
~ Abel – Maeno Tomoaki
~ Lustin – Katou Kazuki
~ Pash – Ishikawa Kaito
~ Nike – Ono Kenshou
~ Tifalet – Kakihara Tetsuya
~ Wilhelm – Nakamura Yuuichi

+ Supporting Characters +
~ Maken (Cursed Sword) Wilhelm – Takeuchi Junko
~ Asaka – Ogata Megumi
~ Richard – Yamashita Daiki
~ Yuriana – Touyama Nao
~ Mephisto – Okitsu Kazuyuki
~ Qiora – Hayami Saori
~ Serazar – Majima Junji
~ Ildas – Ogami Shinnosuke
~ Ignis – Kobayashi Yuu
~ Alias – Ono Yuuki
~ Leonidas – Ichinowatari Hiroaki
~ Xiaolei – Tachibana Shinnosuke
~ Ghido – Yamamoto Kanehira
~ Collet – Katou Emiri

 

* Plot Summary *

One day, everything is robbed from a young girl. Her home town, her parents…

…And then, in exchange, she obtained “power”.
The sword she took in hand in order to protect those important to her was the “Cursed Sword”, in which a formidable power slept within.

Inadvertently obtaining “power” strong enough to change the state of national affairs, she had no choice but to live on the battlefield.

She ends up enrolling in the ultranationalistic military school, known as “Nirvana”. The school doesn’t enquire about anybody’s national or racial background. Populated by young men and women that excel in the arts of war, it is a unqiue school in which such combat skills are pitted against one another.

There she meets a variety of people, deepening her bonds with them.
Then, she gradually finds a place where she can call home, though she had thought it lost.

This is her story.
This is also the story of  the blade at her side, “The Cursed Sword That Speaks”.

 

* My Thoughts *

Senjou no Waltz is an interesting one. To me, it’s one of those stories that’ll either turn out to be fantastic or be a total trainwreck. I’m sure most of us can see how the best endings of this story will go- Ran will master the usage of the Cursed Sword and save her nation from some kind of war or nationalistic conspiracy (or both). I generally love war stories, but I find otome games’ utilisation of war themes to be far too romanticised. It’s just as if they want to pick a war theme to put hot guys in hot uniforms. They tend to forget (or not care) that war is absolutely fucking tragic, and even if you survive or “win”, it’s not really a happy ending. Just ask any soldier who came back from the Middle East or Vietnam! Save for the bad ends, it’s likely that the main cast will be protected by plot armour, so it’s not exactly a mystery who will win. The allied forces of Mirvelia, Asool and Dagroat (I may have butchered the romanisation for these, sorry) where Nirvana is located or some barely touched-upon eastern empire?

Speaking of Nirvana, I’m sorry, but I can’t get over how much NOT like a military school it is. Inappropriate styling of their uniforms, unkempt long hair and fringes, short skirts and jewellery abound. So what if this is an otome game? Do you want me to take your military school seriously or not? Congratulations to Abel, Asaka and Nike (incidentally, the latter is the hero I’ve taken the most interest in), who actually take uniform codes seriously.

…But hey, the art is gorgeous and cast is studded to the brim with shining stars, so how many people will actually give a damn when they can get their moe goodness from hot guys with hot voices in hot uniforms?

However, Nirvana being described as “ultranationalistic” doesn’t bring pleasant connotations to mind, though it makes Senjou no Waltz sound so much more interesting. I have to admit that I’m very curious as to how zealous Nirvana is. Is there a shocking truth somewhere? That being said, they seem pretty laidback for a supposedly conservative and tightly-wound school- lax uniform codes and a not very strict screening process. I’m pretty sure a really ultranationalistic school would be keen on making sure their students are from (their view) the “correct” nations, in addition to adhering to rules to the letter. If they don’t screen their students, how would they know if one (or more of them) aren’t spies from the east they anticipate the invasion of, you know? Or somebody from the west that sold out to the east?

The east seems like it would have been a much more interesting and intense setting for a war story. It was locked in a fierce civil war over a lack of resources, as you can see on the world map, it’s just desert and mountain ranges (which explains the lack of living resources… But what about oil? Gas? Coal? Precious gems? Metals? Salt? Desert plants?) Eventually, the military forces of the Romua Empire quelled the conflicts. The purpose of Nirvana seems to be to heavily train soldiers to deal with forces from the Romua Empire, which will no doubt attempt to invade the western area they’re in, due to them being rich in resources.

There’s some interesting stuff going on here with some potential for a dramatic, intrigue-filled political war story, but no offence to otome game writers, but I doubt that these themes would be the focus somehow. However, I’m still willing to give this a try depending on its reception (therefore, hopefully I can basically work out what the focus of the story is).

 

 

Code: Realize ~Sousei no Himegimi~

Release date: 27-11-2014
Developer: Otomate
Publisher: Design Factory, IDEA FACTORY
Artist: miko
Platform: PlayStation Vita
Age rating: CERO D (15+)
Official website: http://www.otomate.jp/code-realize/
VNDb link: http://vndb.org/v14908

* Cast *

+ Main Characters +
~ Arsène Lupin – Maeno Tomoaki
~ Abraham Van Helsing – Suwabe Jun’ichi

~ Victor Frankenstein – Kakihara Tetsuya
~ Impey Barbicane – Morikubo Shoutarou
~ Saint Germain – Hirakawa Daisuke

+ Supporting Characters +
~ Finis – Kaji Yuuki
~ Hèrlock Sholmès – Murakami Kazuya
~ Jimmy A. Arester – Koyama Rikiya
~ Alexandrina Victoria – Iida Naomi
~ Nemo – Shinomiya Gou
~ Delacroix II – Ishigami Miho
~ Rempart Leonhardt – Ueda Youji
~ Tsuisekisha (Pursuer) – Akahori Kanoko
~ Omnibus – Wada Michiru

 

* Plot Summary *

One night, Cardia, a girl called a “monster” whose body houses deadly poison, meets a man who introduces himself as “The Gentleman Thief”.

Guided by that man, Arsène Lupin, Cardia decides to venture in the direction of the “Kikou Toshi (Steel Mechanic City) London1“.

The many people she meets in an unfamiliar place…
…And the mysteries and stories that interweave, one after another…
What will be the answers that the girl called a “monster” will reach?

 

1 – The literal translation of “Kikou Toshi London” would be something roughly along the lines of “the Steel Mechanic City, London”. I wasn’t sure how to exactly translate “機鋼都市ロンドン (Kikou Toshi London)”. “機鋼 (Kikou)” isn’t a real word, and even then, I’m not entirely sure if the writer intended for these two kanji to be prounounced as such. However, “機構 (kikou)” is a real word, which means “mechanism; organisation”. You’ll notice that the first kanji of “構” matches “鋼”. Due to these observations, I felt that “Kikou” is the best reading. As for “鋼” alone, it means “steel”. I’ve seen some translate this as “Industrial City London”, which isn’t bad, but I didn’t go with it as the Japanese for “industrial” is “産業 (sangyou)”.

 

* My Thoughts *

I love the setting… Yay for steampunk! Is this the first otome steampunk game ever? The art is so gorgeous as well… Though there are some interesting ideas here, the summary is so dull and short that it can’t get me to give a damn. Also, it’s infested with one of the plot devices I’m most sick of: amnesia. Convenient one at that, since she can’t remember anything from two years ago onwards, but appears to function without much issue. Not only that, but I don’t care about the protagonist or the other characters. The main characters, from what I’ve been gathering, is hardly anything like the mega-famous figures in literature they’re based on, from their appearance all the way to their personalities. I’m not asking for a carbon-copy, but a few similarities would be nice. Otherwise I’d start accusing Otomate of just using famous names to get attention. ‘Cause they sooo wouldn’t do that, you know?

One thing that both bugs and interests me a lot is the nature of Cardia’s poison, which is hardly expanded upon because it seems like a cheap source of potential angst rather than something that was thought out properly. Considering her poison causes decomposition to anything she touches, why are her clothes okay? It doesn’t seem like she can switch this poisoning on and off. Does it only affect living organisms? If that’s the case, wow, that’s sure (in)convenient. How does she remain so poisonous? Generally speaking, animals that are poisonous get become so through their diets, but how the hell does Cardia’s work? I can buy that she’s immune to her own poison (like the Golden Poison Frog), but I wonder how this is possible biologically for her? I’m not trying to be a smart-arse, I’m genuinely curious.

I don’t really have much to say about Code: Realize other than what I’ve already mentioned. The plot summary is too brief and vague to discuss my impressions at length, the character summaries are the same and not much else has been revealed outside of magazines, which I don’t read. I’m barely interested in this other than learning of how Cardia’s biology works. I don’t think I’ll be playing this game unless I somehow find more material about it that would change my mind.

Fun fact: Kakihara Tetsuya is fluent in German, so enjoy the novelty of a Japanese man perfectly pronouncing “Frankenstein” and other German words associated with his character!

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Categories: Monthly Otome Release Lists | Tags: , , , , , , | 15 Comments

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15 thoughts on “Otome Visual Novel Releases of November 2014

  1. For some reason, Senjou seems like total trainwreck to me. It’s like. I’ve seen this setting before from Otomate’s Musketeer, which looked liked total trainwreck so I was kinda skeptical about this when it was first announced. Also, after reading your comments on Code:Realise, I really see some issues now and it can considered one of those ‘suspicious’ titles which may hit trainwreck. But I hope not since the team working on Code:Realise is the Toki no Kizuna team, so I’m actually hoping for some good work from them!!

    I’m not gonna say anything about Mermaid Gothic since i’m not familar wiht Quinrose, but Marginal #4 seems to be those default lame idol stories. I don’t see any trainwreck problems with that, but the default ‘secret idol relationships’ and some idol moping is too common that I don’t think it’s going to be that interesting.

    • Thanks for reading! 🙂

      I usually welcome these fairly unique (to otome games, anyway) settings, but otome game writers always pull some crap like adding some super-cliche trope to spoil it (such as being “the only female in [X]” or romantacising relatively serious themes for MOOOOE). See, the setting of Senjou no Waltz is nothing new overall, but it’s a relatively unused concept in otome games (’cause apparently girls only like past Japan and high school) so I had higher hopes in it until info released about the game let itself down. I still would consider it if it does well.

      Code: Realize is a huge disappointment- can’t believe the first otome game featuring steampunk looks so… ordinary. They just had to add amnesia to the mix, didn’t they? -__- At least with Senjou no Waltz, their website bothered with a bit of world building but Code did nothing of the sort. That gorgeous steampunk setting isn’t being done justice. The story is pretty much about getting an uninteresting protagonist’s memory back. No hints of the lost memories being worth the read.

      I totally agree with you about Marginal #4. In fact, you pretty much share the exact same suspicions as I do. I still think that Skitter gameplay element has potential, but so far it’s gimmicky. It definitely doesn’t help that I have no interest in the “Celebrity Hero” archetype whatsoever.

  2. I’m looking forward to Mermaid Gothic too, since I’m intrigued by the self-proclaimed magician “Loki” (CV: Toyonaga Toshiyuki). I LOVE “The little mermaid”, so I’m looking forward to QuinRose’s adaption on it. I hope it will be enjoyable, but after listening to the seiyuu freetalks on the website… The game is pretty interesting. LOL And the artwork is beautiful too. This will be my first QuinRose game though… Haha. Let’s enjoy it, eh? wwww

    And Code:Realize looks amazing!!! I ADORE STEAMPUNK and I’m going to watch out for reviews, as I don’t own a Vita yet. wwww

    • Thank you for reading, Haruna!

      Yeah, Loki is definitely exuding the “suspicious, dangerous” aura. Possibly even stronger than my girly-crush Laura. The Little Mermaid is an excellent story so I really hope QuinRose gives it the respect it deserves and makes a good game. I listened to all the free talks as well as the sample voices. Sounds like some interesting things will happen, which only makes me look forward to Mermaid Gothic more! Let’s explore this new terrirtory together!

      If you ever do play Code: Realize, I’d love to know what you think about. 🙂

  3. Daeyamati

    Initially I was #TEAMHYPE for Code: Realize because nice art AND steampunk setting HELL YEAH!!!!!! But meh, looks like Otomate is just trying to rake in quick cash with nice art + cast and the use of famous figures from literature. I’ll read reviews to see what others think of it but I’m not holding high hopes for it.

    • Thanks for reading!

      Sounds like it. I think at best it’d be an average otome game. I just don’t see most otome game writers being able to properly utilise a setting like this.

  4. Pingback: [NEWS] Otome Game Releases - Tháng 11/2014

  5. The Mermaid Gothic game looks interesting. That probably just comes from my extreme like of the original Little Mermaid tale though, lol. I wonder how deep the story is going to be?

    • Hello blue0star,

      Thanks for reading. I wonder the same thing, though my excitement is making me more positive than I usually am. Some QuinRose games look pretty interesting with unconventional protagonists, but often they end up not living up to the hype. Fingers crossed that it’d be at least something worthwhile!

  6. Hey LaCal, I’m here for your monthly editorial (・ω<)

    I just love how the PV stopped at Nike's innocent looking face (SenWaltz). He's been my favourite character since the website opened and I can hear my inner voice screaming he's going to get locked up in my basement sometime very soon. *throws yandere opinions aside* (╯°□°)╯︵ ┻━┻

    We hardly ever disagree, but sometimes we have to suspend disbelief for Japanese stories. (・ω<) I get the thing about Yuriana's hair (Oh how we laughed (・∀・)) and their inappropriate sparkly uniforms which would stand out on the battlefield, but seeing as there must be a certain extent of similarity to Japanese high schools (which is the target age group for the players anyway), we might forgive Otomate on this one thing, if they bind the story well.

    I get the feeling that Senjou might be pretty deep, but as for how much they will develop the plot is really unknown. Japanese writers love leaving things hanging, it's a culture thing, so I guess the only way we can know is really to play it. I really hate Ran, but I'm going to play it. Sheer willpower.

    I doubt I'll be touching CodeRea. My senses tell me it's going to be sub-par. And Marginal #4 was created simply because of its CD success so I'd wait for reviews on that one.

    I've had my eyes on Mermaid Gothic for a while now! I like how her punishment is the basis of the story, but QR games really bore me after 3-4 characters, I never know why. I started on Majoou but a review never came up because I felt it would turn out a crappy review.

    Unfortunately MermaidG releases on the same date as SenWaltz so I'll be playing SenWaltz and I'll be waiting for your judgement on MermaidG!

    • Thanks for reading, Jyuu!

      Sorry for my late reply. Yeah, the Senjou PV stopping at Nike’s face was a nice coincidence. I’m totally with you- he’s been my favourite since the beginning, too! I really wonder what he’s doing at Nirvana if he has hardly any intent to fight.

      Yes, we rarely disagree. I definitely realise that suspension of disbelief is required in many otome games and any type of media from any genre, really. I’ve seen stupid outfits that don’t suit the character’s job a billion times, but if the story is good enough, I let it slide. If Senjou is good enough, I’ll let it slide and give it a try. I generally don’t like the “leaving things hanging” thing. I rarely trust that it’s the writer’s creative vision. More like a way to keep loose ends open so they’ve got grounds for a sequel if it gets popular enough.

      So you ended up playing Majo’ou? How is/was it? I get the feeling that it’d be a pretty average game all up, but if I’m wrong, I’d like to know!

      Yeah, looks like I’ll be playing Mermaid Gothic and you’ll be checking out Senjou no Waltz. 🙂

      • Please do not apologise! It’s a busy period and I really should be working on my mid-term essay but I don’t want to :p

        “was” is right for Majoou. I love the heroine, as always but QR games are really always a pity. It gets stale 3 characters into the game and despite me wanting to start on Drop Rust, I never did… I’m not exactly comfortable with the controls as well since it doesn’t allow you to skip the annoyingly repetitive bits.

        I get the feeling Nike’s actually really talented and he’s hiding it for whatever reason. But it’s a guess that could be easily smashed by some weird Otomate character-setting trope.

        Hope you enjoy MerGoth!

  7. Heather

    Hi, I rly love your comment and introduction, I just go the last the see games in Japan last week, and isn’t wait tl

  8. Heather

    Sorry I accidentally pressed the post comment button before finishing.
    Hi, I rly love your comment and introduction, I just got the last the three games in Japan last week, and I can’t wait to finish them xdd
    I completely agree on your point that mermaid Gothic, senjou no waltz and code realize have rly interested background setting, but many games often ruin it in the end, I rmb Mahoutsukai to Goshujin-sama ~Wizard and the Master~……that was…… Cough cough.
    Btw have you ever play binary stars?

    • No problem; if you’d like me to delete it, please let me know and I can get that done for you.

      Thanks very much for the kind words and for reading, Heather! Honestly, it can be hard work but learning more about my hobby and pleasing fellow fans makes it all worthwhile. I hope you’ll continue to enjoy my content in the future!

      Wow, nice work! What a shopping spree. I’d love to hear your opinions about the games you got if you feel up to it. I’m very curious about Mermaid Gothic, especially. I don’t know many people who have played it.

      I think these writers forget that it’s not enough to merely have an interesting setting. It has to be brought to life with rich writing… not this LAZY stuff I’ve been coming across too often. Create or use techniques and metaphors that no other writers do! Research your settings! Research your plot elements! *Ahem* I guess the priority lies in people buying the games, not so much genuinely enjoying it as a “masterpiece”, so to speak, so perhaps the writers don’t try as hard as they could/should.

      I haven’t even touched Binary Star yet, but I hear it’s a wonderful game. When I get the time or motivation, I look forward to playing it and agreeing with the community for once! xD

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